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Here is a summary of various details from that Game Informer article and
other sources on the internet: (Mostly via NeoGAF)
- Single player enemies will have "customized" weapons similar to the
multiplayer component of COD4.
- The ice mission shown to GI demonstrated the game's open-ended
approach to combat, showing how stealth can be implemented if the player
chooses.
- While the gameplay is open-ended, the story is "on-rails".
- Infinity Ward realizes that the "invisible line" where enemies will
stop coming in COD4 wasn't great, so they're trying hard to eliminate
that. Also, they are lengthening the single player past the 6-10 hour
mark of COD4.
- "Special Forces Mode" is a major part of MW2, a series of missions in
the spirit of the Mile High Club from COD4. It will also have co-op in
this mode. Gears-style bleed-out-and-partner-revive will be used.
- Co-op apparently won't exist in Story Mode.
- Riot shields will be implemented in the game.
- Zakhaev's former associate, Makarov, is the "new face of global
terrorism."
- Special Forces mode, several missions in the spirit of Mile High Club
(may have coop)
- More open ended gameplay
- No infinitely respawning enemies
- Swimming mode enabled.
- A 'Stealthy' Oil pipeline Scuba Mission will be included in campaign
mode.
- A level will definetly be based in Rio De Janeiro.
- Siberian Level will feature in campaign mode.
- Vehicles (e.g. Trucks, Tanks etc.) will be introduced into the Modern
Era.
- A 'Helicopter Based' Level will be featured.
- An Oil Tanker level will also be featured.
- Soap is in the game as a "grizzled vet" NPC.
- Snowmobiles are used as a form of escape in the demonstration. Unclear
whether or not the player will drive, shoot, or both.
- Players will alternate using the two triggers to climb ice-walls.
- Movable turrets will be used in SF mode and Single Player, no official
word on online use.
- IW wants to implement an accomplishment system to online, as they want
to make their players famous.
- Online mode will use a "Live-Patching" system, where IW can manipulate
spawn logic or certain parts of a multiplayer map without doing a
full-blown patch.
- Another demoed area shows an enormous desert setting where Task Force
141 drops into a wasteland and must navigate a "lengthy trek" to a
fully-rendered valley with scattered caves, reminiscent of Iron Man.
- IW is focusing on details for the COD4 sequel, citing iced-up tire
treads in the Russian level.
- Ken Lally (Wesker from Resident Evil 5) will be voice acting. Most
likely as a Russian villain.